CHAPTER 1 INTRODUCTION TO COMPUTER NETWORK

GYAN WALLA
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सामग्रीको मूल स्वामित्व लेखक, प्रकाशक वा सामग्री सिर्जनाकर्ताको हो। म यसमा कुनैपनि स्वामित्वको दाबी गर्दिन। यो सामग्री केवल शैक्षिक उद्देश्यका लागि मात्र साझा गरिएको हो।

धन्यवाद ती व्यक्ति/समूहलाई जसले यो सामग्री इन्टरनेटमा उपलब्ध गराउन सहयोग गर्नुभयो।

यदि तपाईं यो सामग्रीको कानुनी स्वामी हुनुहुन्छ र यो हटाउनु पर्ने लागेमा कृपया सम्पर्क गर्नुहोस्।

 

Unit 1: Introduction to Computer Network (6 Hrs)

1.1 Definitions, Uses, Benefits

A computer network is a system of interconnected devices (like computers, printers, and smartphones) that communicate using protocols (rules for communication such as TCP/IP, HTTP, etc.).

Uses:
- File and resource sharing (printers, internet).
- Communication (email, video calls, messaging apps).
- Remote access and cloud storage.
- Entertainment like gaming and video streaming.

Benefits:
- Cost-efficient resource sharing.
- Faster and easier communication.
- Centralized data management and backup.
- High flexibility and scalability.
- Supports remote work and collaboration.

1.2 Overview of Network Topologies

Network topology refers to the physical or logical arrangement of nodes in a network.

- Bus: All devices share a single communication line. Cheap but one failure can break the whole network.
- Star: All devices connect to a central hub. Common in home networks, easy to manage.
- Ring: Devices form a closed loop. Data travels in one direction. A break affects the whole network.
- Mesh: Every node connects to every other node. Reliable but expensive.
- Tree: A hybrid of star and bus; used in campus networks.
- Hybrid: Combines multiple topologies for flexibility.

1.3 Overview of Network Types

- PAN (Personal Area Network): Short-range, e.g., Bluetooth between phone and speaker.
- LAN (Local Area Network): Small area like an office or home, e.g., Ethernet in a college lab.
- CAN (Campus Area Network): Covers multiple buildings, like a university campus.
- MAN (Metropolitan Area Network): Covers a city, e.g., municipal internet service.
- WAN (Wide Area Network): Covers countries/continents, e.g., the Internet.

By Purpose:
- SAN: Storage Area Network for data centers.
- EPN: Private network for enterprises.
- VPN: Secure access to private networks over public internet.

1.4 Networking Types (Client/Server, P2P)

- Client/Server: Centralized model. The server provides resources; and clients' requests. Common in businesses. Pros: secure and fast. Cons: server failure disrupts service.
- Peer-to-Peer (P2P): Each device is both client and server. Used in file-sharing (e.g., BitTorrent). Pros: scalable and decentralized. Cons: less secure and bandwidth-heavy.

1.5 Overview of Protocols and Standards

Protocols: Rules for communication.
- Examples: HTTP (web), FTP (file), TCP/IP (internet), SMTP (email).
- Elements: Syntax (format), Semantics (meaning), Timing (synchronization).

Standards:
- Ensure compatibility and reliability.
- De Jure: Official (ISO, IEEE).
- De Facto: Popular use (e.g., Windows file formats).
- Open Standards: Public and free (e.g., HTML, TCP/IP).
- Proprietary Standards: Owned by companies (e.g., Adobe Flash).

1.6 OSI Reference Model

7-layer model for communication from sender to receiver:
1. Physical: Bits transmission.
2. Data Link: Frames, MAC address, error detection.
3. Network: IP addressing, routing.
4. Transport: Reliable delivery (TCP), segmentation.
5. Session: Dialog control (who speaks when).
6. Presentation: Data translation, encryption.
7. Application: User services (HTTP, FTP).

Modular design allows layered troubleshooting and development.

1.7 TCP/IP Model vs OSI

TCP/IP has 4/5 layers:
1. Physical + Data Link (Network Access Layer)
2. Network (Internet Layer)
3. Transport
4. Application

Comparison:
- OSI is theoretical; TCP/IP is practical.
- TCP/IP is used in real-world internet communications.
- Both have layered approaches and similar functions.

1.8 Connection and Connectionless Services

- Connection-Oriented: Like a phone call; setup before data transfer.
  - Reliable, slower, uses TCP.
- Connectionless: Like sending letters; no setup.
  - Fast but less reliable, uses UDP.

1.9 Internet, ISPs, Backbone Network

Internet: A global network connecting millions of devices.

ISPs (Internet Service Providers):
- Provide internet access.
- Examples: Worldlink, NTC.

Backbone Network:
- High-capacity data routes (e.g., fiber optic lines).
- Connect ISPs and major networks.
- Examples: SprintLink, NAPs (Network Access Points).

History:
- 1969: ARPANET.
- 1983: TCP/IP became standard.
- 2025: AI, 5G, satellites drive the future.

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